Build v0.005 is Live
=All Previous Changelogs=
* 2019/01/14 - v0.005
-All placeholder assets from other games have been removed.
-New placeholder tiles have been added!
-Test room 2 has been removed.
-Game UI now has a temporary health system.
* 2019/01/01 - v0.004
-Minor character redesign changes.
-Player now has running animations!
-Player adjecent speed is now x1.5 as opposed to x2.
-Player diagonal speed is now x1 as opposed to unchanged from adjacent speed.
-Player can now walk around the corners of blocks!
* 2018/12/17 - v0.003
- Added another test room for transition
- Robust warping system.
- More songs for starting playbacks and looping playbacks. (bgmMute needs fixing.)
- Minor character design changes.
* 2018/12/13 - v0.002
- Screen transition is smoother.
- Even as nonanimated, player can now face four directions.
- Character can now move one pixel for a few frames before moving double the speed.
- Minor character design changes.
- Enable pause function.
* 2018/10/25 - v0.001
- Game project has been created.
Files
Get Project Maiden (Working Title)
Project Maiden (Working Title)
A not-so-straightforward quest to rescue the princess.
Status | Prototype |
Author | Grandeur Gargoyle |
Genre | Adventure |
Tags | 16-bit, 2D, GameMaker, Pixel Art, Retro, Singleplayer, story, Top Down Adventure |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Build v0.008 is LiveFeb 27, 2020
- Build v0.007 is LiveSep 07, 2019
- Build v0.006 is liveMay 26, 2019
- Build v0.004 is LiveJan 02, 2019